It’s
extremely difficult to save labor with machine vision. Most vision
projects with a labor-saving goal set out to automate what an end of
line inspector does. But if you’ve ever studied what these ladies,
(they’re almost always ladies, generally of a ‘certain age’ and
a cuddly frame,) you’ll know they do far more than look at parts.
Handling
is a big part of their workload, but there’s often some packing and
labeling involved too. Sometimes the job entails doing some rework or
rectification if a defective item can be salvaged. Try getting your
vision system to do all that!
So
I keep returning to the value of not shipping nonconforming product,
and this is where I’m at:
Let’s
say there’s a certain probability of manufacturing an item that
doesn’t meet spec. Call it P.
And
there’s a probability that our lovely end-of-line inspector misses
the defective item. We could call that M.
Then,
if we make Q pieces per year, the number of bad ones reaching our
customer, N = P x M X Q.
Now
I don’t know the total impact of those N bad items reaching our
customer, but I can probably estimate some of the direct costs. For
example, we expend labor handling the returned item, completing
paperwork, and disposing of the junk product (or perhaps reworking.)
It’s also almost certain that our customer will expect a credit for
the item, and may expect us to pay for the return shipping too.
In
some industries it’s normal for a whole shipment to be quarantined
if a single defective item is found, and usually the manufacturer is
expected to sort it, at considerable expense. And some customers, if
sufficiently irritated, will insist on third party inspection, again
at the manufacturer’s expense.
So
it seems the cost of shipping a bad part can be very high. And that’s
without trying to cost the damage to your reputation.
Next
time you’re looking to justify an inspection system, try
approaching it this way. I’d be very interested in hearing,
confidentially, how it works out.
1 comment:
Thanks for the info. Check out quality parts inspection system parts from www.e3view.com/eng/
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